Stylized-Shaders
Practice with writing HLSL shaders in Unity to learn asset rendering with stylized visuals.
“Synthetic Posterization Shader”
A twist on a non-realistic cel-shading style that utilizes texture maps and noise maps to create unique non-uniform banding effects with reduced color variations and graduation to concentrated areas.
“Distorted Water Ripple”
A semi-transparent water shader that utilizes an albeido texture to create a base for the water pattern and applies noise to to the uv coordinates to create a rippling effect animating on the water’s surface, giving the illusion of water moving with the wind.