Lost Euclidian
Prop Artist & Environment Artist: my responsibilities include modeling and texturing the majority of environment props and puzzle interactable/pick-ups in the game. I helped lend a hand in the environment art and set dressed a few scenes. I also worked heavily in collaborating with other designers on the project team to meet the needs of the art team and its aesthetic vision.
Control Terminal
Created a door activation system composed of a battery piece and control slot.
SOFTWARE: Maya, Substance Painter
Warp Pad
Created a warp pad used to switch to other dimensions in puzzles.
SOFTWARE: Maya, Substance Painter
Interactables
Wire Cables
Created an interchangeable cable set used to power machinery objects.
SOFTWARE: Maya, Substance Painter
Player Character
Created a low-poly character design: ~7k verts | ~14k edges & tris
SOFTWARE: Maya, Substance Painter
Water Pipes
Created an interchangeable pipe set used for connecting water source puzzles.
SOFTWARE: Maya, Substance Painter
Flashlight V1 & V2
Created the handheld flashlight that the player uses to reveal dimensions.
SOFTWARE: Maya, Substance Painter, PureRef
Green Dimension
Objects revealed only in this dimension’s environment.
SOFTWARE: Maya, Substance Painter, Unity Engine
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Red Dimension
Objects revealed only in this dimension’s environment.
SOFTWARE: Maya, Substance Painter, Unity Engine
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Blue Dimension
Objects revealed only in this dimension’s environment.
SOFTWARE: Maya, Substance Painter, Unity Engine
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Base Dimension
Objects existing in all dimension’s environment.
SOFTWARE: Maya, Substance Painter, PureRef
Foundation Materials
Created foundation materials used in conjunction with a custom shader to create the overall look of the dimensional environments.
SOFTWARE: Substance Painter
Walls & Floors
Created indoor building facades that works with tiling system to have variation to green, red, blue dimensional aesthetics.
SOFTWARE: Maya, Substance Painter, Unity Engine