Lost Euclidian

Prop Artist & Environment Artist: my responsibilities include modeling and texturing the majority of environment props and puzzle interactable/pick-ups in the game. I helped lend a hand in the environment art and set dressed a few scenes. I also worked heavily in collaborating with other designers on the project team to meet the needs of the art team and its aesthetic vision.

Control Terminal

Created a door activation system composed of a battery piece and control slot.

SOFTWARE: Maya, Substance Painter

Warp Pad

Created a warp pad used to switch to other dimensions in puzzles.

SOFTWARE: Maya, Substance Painter

Interactables

Wire Cables

Created an interchangeable cable set used to power machinery objects.

SOFTWARE: Maya, Substance Painter

Player Character

Created a low-poly character design: ~7k verts | ~14k edges & tris

SOFTWARE: Maya, Substance Painter

Water Pipes

Created an interchangeable pipe set used for connecting water source puzzles.

SOFTWARE: Maya, Substance Painter

Flashlight V1 & V2

Created the handheld flashlight that the player uses to reveal dimensions.

SOFTWARE: Maya, Substance Painter, PureRef

Green Dimension

Objects revealed only in this dimension’s environment.

SOFTWARE: Maya, Substance Painter, Unity Engine

Red Dimension

Objects revealed only in this dimension’s environment.

SOFTWARE: Maya, Substance Painter, Unity Engine

Blue Dimension

Objects revealed only in this dimension’s environment.

SOFTWARE: Maya, Substance Painter, Unity Engine

Base Dimension

Objects existing in all dimension’s environment.

SOFTWARE: Maya, Substance Painter, PureRef

Foundation Materials

Created foundation materials used in conjunction with a custom shader to create the overall look of the dimensional environments.

SOFTWARE: Substance Painter

Walls & Floors

Created indoor building facades that works with tiling system to have variation to green, red, blue dimensional aesthetics.

SOFTWARE: Maya, Substance Painter, Unity Engine